Through the AR app, Peter Der Manuelian (left) and Adam Aja show how soldiers come to life. Photos by Niles Singer/Harvard Staff Photographer
Ishtartv.com - news.harvard.edu
Eileen
O’Grady, April 22, 2024
Opening
the Snapchat app in this third-floor museum gallery summons a moment of
unexpected magic.
Soldiers,
carved on replicas of panels that once decorated the walls of ancient Assyrian
palaces, come to life and send a volley of arrows to rain on their enemies.
Royal attendants lead horses by richly colored bridles. The king pours a red
wine offering over the bodies of dead lions as harpists strum nearby.
The
Harvard Museum of the Ancient Near East recently launched an augmented reality
Snapchat Lens that offers a new way to experience their “From Stone to
Silicone” exhibition. Visitors can view the AR on a smartphone or tablet
anytime by searching “Intimidation Art” in the Snapchat app and aiming the
device at the art. Every detail of the scenes — from colors used in the
animation to music playing in the background — is based on historical research.
“One
of our goals at the museum is to enhance the visitor experience with
interactive and immersive technologies where appropriate,” said Peter Der
Manuelian, director of the museum. “Not to compete with the art, but rather to
add a layer of mixed reality to our exhibits that we hope will be engaging,
informative, and fun.”
“The
Art of Intimidation: Journey to Assyria” immerses visitors in the ancient city
of Nineveh — located in modern-day Iraq — circa 640 B.C. It even gives them an
assignment: to deliver a critical message to the king. All are welcomed by
palace overseer Dan-Assur, an animated character who directs visitors’
attention to the wall art while they await the busy king.
Carved
with scenes of battle, hunting, and ceremony, the wall panels are examples of
powerful royal propaganda. But they also shed insight on everyday life in the
ancient Near East.
Adam
Aja, the museum’s chief curator, wanted to use modern storytelling techniques
to engage audiences in the history of the panels. Part of his inspiration came
from video games like “Assassin’s Creed: Origins,” which is set in ancient
Egypt, and “Apotheon,” which is animated in the style of ancient Greek vase
painting.
“As
a player in a game, you create a character that you inhabit for the time you’re
playing that game,” Aja said. “You roam the world and you become invested in
the success of that character and the story as it plays out. I thought, maybe
there was some way we can provide that kind of experience for our visitors.”
Gojko
Barjamovic, senior lecturer on Assyriology in the Near Eastern Languages and
Civilizations Department, co-wrote the script with Aja, incorporating ancient
Assyrian phrases such as the greeting “Good health, visitor.” Narration was
voiced by Associate Professor of Near Eastern Languages and Civilizations Shady
Nasser, a specialist on Arabic literature and Islamic civilizations.
“Even
though the narrator is speaking in English, there is still a turn of phrase
that will strike the modern ear as, ‘Well, that sounds a little archaic,’” Aja
said. “It’s actually from Assyrian text.”
Assyriologist
Shiyanthi Thavapalan from Vrije Universiteit Amsterdam advised on the colors
based on her knowledge of recent infrared and ultraviolet imaging techniques
that can detect remnants of ancient pigment. Archaeomusicologist Richard
Dumbrill, formerly of the University of London, advised on the period music and
soundscape. Dan-Assur’s character design was inspired by Donald Barkho, an
Assyrian costumes and weaponry specialist and content creator who lives in
Australia.
“It’s
been a team of people from literally around the world that we’ve tapped into,
to make this a bit more interesting and authentic, and based upon scholarship,”
Aja said.
This
isn’t the museum’s first foray into augmented reality. One floor down, visitors
can use an app called “Dreaming the Sphinx” to immerse themselves in a story
told by hieroglyphs inscribed on a replica of the “Dream Stela,” a stone slab
that sits between the paws of the Great Sphinx in Giza.
“The visitors to museums approach the art in
different ways,” Aja said. “I’m hopeful that even if this doesn’t appeal to
every single museum visitor, that it will provide a new avenue of exploration
for those who are interested.”
Der Manuelian with Aja.
|